draw_set_color(c_white)
draw_set_font(fnt_retro);
//draw_text(10,30,"DX = "+obj_player.dx);
//draw_text(10,50,"STATUS = "+obj_player.status+" isgrounded "+obj_player.isgrounded);
//draw_text(10,70,"SOMETHING BELOW US = "+collision_point(x,y+32,par_solid,false,true));
//draw_rectangle(x-view_xview[0],y+33-view_yview[0],x+1-view_xview[0],y+34-view_yview[0],false)
//draw_text(10,90,"XY "+obj_player.x+","+obj_player.y)

